How the table ranks
The banker scores first. You roll second and try to beat the banker’s mark.
- 14–5–6 · Automatic winHighest possible roll. Beats everything, including triples.
- 2Triples6–6–6 is highest, descending to 1–1–1.
- 3Pair + pointThe odd die is the point. Point 6 is highest, down to point 1. The pair’s value does not matter.
- 41–2–3 · Automatic lossLowest possible roll. Loses to everything.
- 5No scoreAny other combination rolls again until it scores.
Banker flow
The banker re-rolls no-scores. A banker 4–5–6 ends the round as a loss immediately. A banker 1–2–3 ends it as your win immediately. Otherwise, that score becomes the mark.
Player flow
You re-roll no-scores. A higher score wins, the same score pushes, and a lower score loses. Pair + point ties compare only the point.
Payout
Wins pay 1:1. Pushes return the stake. Maximum win is 1:1 per round. Volatility: medium.
Math note
Production RTP target: 96.5%, not implemented or certified here. This fair-dice prototype uses independent random rolls; under the displayed rules its theoretical return is 100% before any future production math adjustment.
Virtual credits only — no real money. Prototype — not certified.